--> You need to load the .exe to be able to go in the Logging Mode.
--> The Logging Mode is for extract textures from the game, you need to setup the Output Format (BMP,JPG,TGA,PNG,DDS - don't choose the others format after DDS...BMP and DDS are the best !
--> At the right of Output Format, Log with is the key that you will press to save the texture, there is Enter-F1 to F12.
--> The Second Output is where you want save the texture in the format that you have choose.
TEXMOD PACKAGE BUILD SECTION
--> You need to load the .exe to be able to go in the Package Build.
--> The Package Build Section is to create your .tpf, when you have finish.
--> The Definition line is to indicate where is your Texmod.log (Contain the list of the textures you have extracted, without that you can create your .tpf but you can look what it like in the rar file below)
Batman Arkham Origins - Tools + Origins Suit Files :
--> The Creator line is your name or username (author of the skin)
--> After you've done all this you click on Build to create your .tpf and that's it !
For any questions, ask modders, ask you question(s) here or pm me
sethblaster1
Messages : 1 PTS : 7425 Date d'inscription : 2014-03-09
Subject: Re: TexMod Tutorial 2014-03-12, 13:39
It still won't work I have tried everything, does the batman beyond suit v2 overlay a skin that is exclusive to the millenium pack or the dark one million?
Sam_Wayne93
Messages : 126 PTS : 7678 Date d'inscription : 2014-03-02
Subject: Re: TexMod Tutorial 2014-03-12, 14:09
sethblaster1 wrote:
It still won't work I have tried everything, does the batman beyond suit v2 overlay a skin that is exclusive to the millenium pack or the dark one million?
The Beyondnsuit replace the Origins suit ... have you read and check the Texmod/Steam User Tutorial in the Batman Arkham Origins Support section ??
Sam_Wayne93
Messages : 126 PTS : 7678 Date d'inscription : 2014-03-02
Subject: Re: TexMod Tutorial 2014-03-12, 14:12
Some skins wont work in low or medium quality only in high ..
TheJoker
Messages : 5 PTS : 7367 Date d'inscription : 2014-04-11 Age : 31 Localisation : Brazil
Subject: Re: TexMod Tutorial 2014-04-18, 14:35
i still dont understand id like to make a mod on texmod but it wont work i dont know what i need to press first and where it ends please reply to me what i should do on steps
Neo Arcane
Messages : 14 PTS : 7020 Date d'inscription : 2014-10-05 Age : 42 Localisation : England
Subject: Re: TexMod Tutorial 2014-10-14, 18:13
Hello, I'm having an issue with texmod on my PC. when ever I try running BAO in texmod with my skin mods, my AVG anti-virus detects a Trojan from it...the Trojan is known as "wtf(insert 4 numbers).tmp", obviously the 4 numbers change every time I retry to launch BAO via TexMod.
But tell me, is this Trojan extremely harmful? if so, I may have to play BAO without my mods. Now I'm really bummed out not being able to play Batman Arkham Origins without Batman's TDK/TDKR skin.
CapLagRobin
Messages : 87 PTS : 7551 Date d'inscription : 2014-03-02 Age : 43 Localisation : Russia
Subject: Re: TexMod Tutorial 2014-10-15, 03:46
Neo Arcane wrote:
Hello, I'm having an issue with texmod on my PC. when ever I try running BAO in texmod with my skin mods, my AVG anti-virus detects a Trojan from it...the Trojan is known as "wtf(insert 4 numbers).tmp", obviously the 4 numbers change every time I retry to launch BAO via TexMod.
But tell me, is this Trojan extremely harmful? if so, I may have to play BAO without my mods. Now I'm really bummed out not being able to play Batman Arkham Origins without Batman's TDK/TDKR skin. Crying or Very sad
Antheus from guldwarsguru.com wrote:
wtf = Windows Temporary File .tmp = temporary file extension The number is a random hex number
These files aren't trojans, they are just temporary file used by texmod. The ability to create these files is part of Windows, and any application can do that. These files should be automatically deleted if you properly close the GW and texmod. If not, you can safely delete them.
Messages : 14 PTS : 7020 Date d'inscription : 2014-10-05 Age : 42 Localisation : England
Subject: Re: TexMod Tutorial 2014-10-15, 06:01
Antheus from guldwarsguru.com wrote:
wtf = Windows Temporary File .tmp = temporary file extension The number is a random hex number
These files aren't trojans, they are just temporary file used by texmod. The ability to create these files is part of Windows, and any application can do that. These files should be automatically deleted if you properly close the GW and texmod. If not, you can safely delete them.
I see, then why does my AVG anti-virus detect them as Trojans whenever I try running BAO through TexMod with whatever mods I wanted to use?
CapLagRobin
Messages : 87 PTS : 7551 Date d'inscription : 2014-03-02 Age : 43 Localisation : Russia
Subject: Re: TexMod Tutorial 2014-10-15, 10:22
Anti-viruses might be dumb.
Neo Arcane
Messages : 14 PTS : 7020 Date d'inscription : 2014-10-05 Age : 42 Localisation : England
Subject: Re: TexMod Tutorial 2014-10-15, 11:05
CapLagRobin wrote:
Anti-viruses might be dumb.
I'll ask my bro once more...coz last time my PC suffered major damage from a number of viruses from trainers I had. and I had me bro clean & format the whole thing, then reinstall all from scratch.
in any case, I'll ask him if AVG mistakes certain programs & files for viruses. besides, I think he just doesn't wanna go through the same hassle as before.
Jason_Grech
Messages : 115 PTS : 7598 Date d'inscription : 2014-03-05 Localisation : Australia
Subject: Re: TexMod Tutorial 2014-11-06, 09:52
People, I have created a video tutorial on how to create a skin in the batman games, I did it in Arkham City for my video but the process is the same for all 3 Arkham Games.
Messages : 126 PTS : 7678 Date d'inscription : 2014-03-02
Subject: Re: TexMod Tutorial 2014-11-06, 11:56
Jason_Grech wrote:
People, I have created a video tutorial on how to create a skin in the batman games, I did it in Arkham City for my video but the process is the same for all 3 Arkham Games.
maybe you can also show how to do this kind of file for future modders and New users .
Jason_Grech
Messages : 115 PTS : 7598 Date d'inscription : 2014-03-05 Localisation : Australia
Subject: Re: TexMod Tutorial 2014-11-06, 21:59
what do you want me to show with that texture?
Sam_Wayne93
Messages : 126 PTS : 7678 Date d'inscription : 2014-03-02
Subject: Re: TexMod Tutorial 2014-11-06, 22:30
Show how to do this file if for example they want to change the bat logo on the chest
Sam_Wayne93
Messages : 126 PTS : 7678 Date d'inscription : 2014-03-02
Subject: Re: TexMod Tutorial 2014-11-06, 22:36
With the suits, the cape file was just to show this kind of file
Jason_Grech
Messages : 115 PTS : 7598 Date d'inscription : 2014-03-05 Localisation : Australia
Subject: Re: TexMod Tutorial 2014-11-07, 03:03
oh yeah, i am thinking about doing a more in depth tutorial, haven't decided yet
Jason_Grech
Messages : 115 PTS : 7598 Date d'inscription : 2014-03-05 Localisation : Australia
Subject: Re: TexMod Tutorial 2014-11-15, 06:40
I have created videos for both editing skins & running skins in Arkham Origins:
How to Run a skin in TexMod:
How to Edit a skin in TexMod
Jason_Grech
Messages : 115 PTS : 7598 Date d'inscription : 2014-03-05 Localisation : Australia
Subject: Re: TexMod Tutorial 2015-01-10, 21:24
Here I have made a tutorial on how to remove and replace the Batsymbol on batman's chest with another symbol of your choosing. This will work on any of the 3 Arkham games